Material: This item is made out of: Bone Hardness: 41 Durability: 400įashioned of intricately carved bones of long-forgotten Dinosaurs. +15 Profane bonus to Melee and Ranged Power +25 Profane bonus to Universal Spellpower +30 Profane bonus to Physical Resistance Rating +2 Profane bonus to Spell DCs +2 Profane bonus to all Ability Scores +3 Profane bonus to hit and damage The Isle of Dread beckons you. Armor and Shields: +15 enhancement bonus to Armor Class.Īugments: Isle of Dread: Scale Slot ( Weapon): Empty Isle of Dread: Fang Slot ( Weapon): Empty Isle of Dread: Claw Slot ( Weapon): Empty Isle of Dread: Horn Slot ( Weapon): Empty Orange Augment Slot: Empty Purple Augment Slot: Empty Legendary Alchemical Repeating Heavy Crossbow Repeating Heavy Crossbow Exotic Weapon Proficiency Minimum Level: 29 Bound to Character on Acquire Base Damage: 63. +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls.Minimum Level: 31 Bound to Account on Acquire Base Damage : 64.35 Damage: 5.20+15 Damage Types: Pierce, Magic Critical Roll: 19 - 20 / x2 Attack Mod: DEX I plan to test this more with a higher level character and with different combinations of feats, but it's very interesting to me that at least from these preliminary results, dual light crossbows look to be significantly better than dual heavy.Attuned Bone Repeating Heavy Crossbow Repeating Heavy Crossbow Accepts Sentience I then repeated the dual light and heavy test with 500 bolts and the results stayed about the same: Type Bolts Seconds Bolts/Second What I found is that single Light and Heavy crossbows had approximately the same rate of fire (with a slight margin of error for my stopwatch), and so did light and heavy repeaters, but dual light crossbows fire significantly faster than dual heavy crossbows - about 9% faster. I tested rate of fire for 300 bolts out of each layout on a level 4 fighter with Rapid Shot, Rapid Reload, Point Blank Shot, and the proficiency feats for the repeaters. I plan to do more testing but wanted to see if anyone else had noticed anything similar. What is the point of giving the Artificer the ability to use a ranged weapon, and an enhancement tree supposedly designed around using it, when. I did some testing of rate of fire with single, dual, and repeating light and heavy crossbows and my initial findings surprised me somewhat. Battle Engineer boosts your Rune Arm (somewhat) and gives you some abilities and a few skills that up the damage for a repeating crossbow by 1 or 2 damage for 2 points No ranged power overall anywhere. Users with low post/comment history may get their post flagged for review before they can post. Initial introductions or announcements of major changes/events are allowed.įrequently reposted topics may removed on moderator discretion. Account trading is also not permitted.Īdvertising your stream, website or app is allowed on a limited basis. If you want to buy/sell items, do so in game. If you're unsure of the difference, then don't risk it. Personal attacks or conduct unbecoming of generally polite adults will not be tolerated.ĭiscussion of well known or common glitches is okay if contextual. This sub is for discussion about the massively multiplayer online game Dungeons and Dragons Online.īe excellent to one another. Want to play DDO? Download here Helpful Links The subreddit for Dungeons and Dragons Online
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