Pause menu opens behind loading screen while on the death loading screen Map won’t tell the player that they are in the Conservatory (shows as Rainbow Fields) Various typos, translations, and unsupported characters updated Gold Slimes struck with crafting resources now create plorts Smoothed out lightning transition when approaching the volcano in Ember Valley Yolky Slime eggs will now display “Giant Egg” when targetedįixed some localization issues in Mochi Comm Station dialoguesįixed issues where a Saber Honey Largo could get stuck in hop loopįixed issue where items would fall out of a storage device when aimed at with the vacįixed issue where Ringtail Largos were overfilling corrals with plorts when returning to the Conservatory (it was fun while it lasted…) Moved some ranch plots in the Gully so they are more accessible Improved zone name and treasure pod displaysįixed a bug that caused resources to slide through and get stuck under the terrain Improvements to tutorial timing, HUD notifications, and pop in visuals Improved overall persistence error handling Updated the environment around the Strand portal to make it more visible Wait, Slimefall? Oh no…īeatrix now physically looks at the Slimepedia before opening it! Snow, which remains exclusive to Powderfall Bluffs, where the unnaturally cold climate can support it.Īnd finally, Slimefall. Pollen, with varying levels of intensity, culminating in the growth of creeping vines in the area, and features a unique musical score. Thunderstorms often occur during rainstorms, but not exclusively. Thunder, with varying levels of intensity, culminating in a thunderstorm that can cause lightning bolts to rain down from above, and features a unique musical score. Rain, with varying levels of intensity, culminating in a rainstorm that can create puddles and waterfalls, and features a unique musical score. Wind, with varying levels of intensity, culminating in a windstorm that can stir up whirling cyclones, and features a unique musical score. This means that a fresh save file will potentially see weather on day 3 in a zone already visited once before, and existing saves must have two more in-game days pass after receiving the update before weather patterns will form. Please note that dynamic weather only begins after two in-game days have passed and in zones that have already been explored. Weather patterns can be tracked via the map. Be sure to check the map for the latest weather!Ī dynamic weather system has been added that can produce a variety of weather patterns in a zone at varying levels of intensity, even combining with others to create turbulent storms across Rainbow Island. Poke around and enjoy the new beautiful interface. Slimepedia Makeover: The Slimepedia has undergone an extensive overhaul to make learning about the world of Slime Rancher a much easier experience. Remember: A hungry slime is an unhappy slime, and we don’t want any unhappy slimes… Tasty Snacks: We can’t leave these newly wrangled Tangle and Dervish Slimes hungry! Their favorite foods Prickle Pears, Painted Hens, and Painted Chickadoos also return. Carefully track severe weather patterns to wrangle these elusive slimes! Brave the elements as more severe weather strikes, or take a load off to enjoy the cozy ambiance of milder weather patterns.Įxpanded Original Score: Each severe weather pattern features a beautiful new melody to accompany your treacherous dash home or daring storm chasing adventure.ĭervish and Tangle Slimes Return: Riding in on cyclones during windstorms or popping out of the ground through tangles of creeping vines, Dervish and Tangle Slimes return to join Beatrix’s latest adventure. Players will experience varying degrees of Rain, Wind, Thunderstorms, Pollen, and more across the world. Dynamic Weather System: Slime Rancher 2 now features a dynamic weather system.
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